3-D Sign Language Gesture Recognition and Leap Motion, an aid for the Dumb: The aim of the project is to develop a Gesture Recognition system for practices of human machine interaction. This project would involve the use of a leap motion 3-D control infrared camera to detect hand gestures. These gestures first mapped to the text than to the voice signals. The system is trained with the standard sign language gesture and acts as an automatic voice system for the dumb to recognize the voice form their gestures.
TSP using Ant Colony Optimization: The aim of the project is to develop system that solve the travelling salesman problem using Ant colony optimization method where a user has to travel a list of cities and the distance between each pair of cities and come out with the set of approximate solutions which have a polynomial time complexity.
Face Detection using Neural Networks: The aim of the project is to develop the face detection system using back propagation neural networks and to analyze the performance of various artificial neural networks in terms of error and rate of convergence with the change of input parameter.
Neuro-Fuzzy Classifier for Protein Classification Using New Technique for Feature Extraction: The aim of the project is to develop a Neuro-Fuzzy classifier for protein classification using new techniques of feature extraction and to enhance the performance of classifier at every stage to validate the classification of amino acid.
Gender Identification Using Neural Networks: The aim of the system is to develop the gender identification system using neural networks with hybrid approach which combine the template and feature based approach to develop a robust and an efficient solution for gender identification problem.
License Plate Recognition: The aim of the project is to develop to an automated license plate recognition system using image processing, feature extraction and neural networks. This system utilizes color based license plate localization for finding and isolating the plate on the picture, which further goes through multiple levels of image pre-processing before final stage of character segmentation and neural network based recognition. Hopfield neural network is selected as a powerful tool to perform the recognition process.
Face Recognition based on Neural Networks: The aim of the project is to develop the face recognition system using neural networks based on support vector machines and Haar classifiers. To develop the system we used Matlab Neural Network toolkit and Abrosoft face feature extractor.
Number Plate Detection Using Neural NetworksL: The aim of the project is to develop a license plate recognition system with three integrated segment which include license plate detection, character segmentation and recognition where neural network is used for recognition, different wavelets are used for license plate detection and feature extraction are used for license character recognition.
Text Summarization: Text summarization (TS) is the process of identifying the most salient information in a document or set of related documents and conveying it in less space than the original text. In principle, TS is possible because of the naturally occurring redundancy in text and because important (salient) information is spread unevenly in textual documents. Identifying the redundancy is a challenge that hasn’t been fully resolved yet. Auto-summarization is a technique used to generate summaries of electronic documents.
Simulation of Pacman Game: The aim of the project is to simulate Pacman Game. In this game we create a maze with alleys having coins in their way. Player has to collect all the coins in the maze without getting caught by the ghost bot, moves of which are processed using an algorithm..
Simulation of Car Parking Game with Android base Mobile: Given a 6x6 grid which is divided into 36 small units, and this grid is made up of 36 small units. We have a car parked in the third row in such a way that it is blocked and cannot come out of the area without moving other cars which are also parked in the grid. The cars can only move in forward or backward direction. Our aim is to make a way for the target car to come out of the grid.
Battleship Game: The game is played on four grids, two for each player. The grids are typically square – usually 10×10 – and the individual squares in the grid are identified by letter and number. On one grid the player arranges ships and records the shots by the opponent.
Natural Language Processor: It is meant to be interface through which any user without knowing the peculiarities of the system can use it with their understanding and their own language. It can work as a word editor in addition to that if its programing mode is fired up.
Simulation of Chinese Checkers Game: A basic strategy is to create or find the longest hopping path that leads closest to home, or immediately into it. Since either player can make use of any hopping 'ladder' or 'chain' created, a more advanced strategy involves hindering an opposing player in addition to helping oneself make jumps across the board.
Tower of Hanoi puzzle: This is a web application to solve the puzzle of Tower of Hanoi. The application will provide the user a choice to solve the puzzle for N (N>=3) disks and also if user wants to see the solution then he/she can also see direct solution for a particular N.